FINAL POST

1. I did a lot of lab work. Most of the work at the beginning involved exploring the video games to find the right camera angle and the right situation where you could study a video well. The second phase involved analyzing each of the videos with the correct parameters and using equations for those parameters to create graphs. For the most part, I used information I already knew because all the parameters I used were from things we learned first semester. I did use trigonometry that I hadn't used in Physics yet in my soccer video for projectile motion.

 2.The goals of my project, in stages, went like this:
  *Think and research video games that will work, find information on characters in those video games.
  *Get those games into a situation where I can study the parameters I need, including camera angle.
  *Tape the screen while i'm playing the video game using iMovie. This took a while because again, you need
  to create the perfect situation to analyze.
  * Analyze all the videos using logger pro and create graphs and type analyses.
  *Make a video that shows the analyses and explains what is happening and how realistic it is.

 3. This project did a good job of getting me out of the classroom because video games are something that is very relevant to the real world. I was at home studying these video games, and then my analysis happened in the classroom. I really liked this project and the balance of inside/outside of class. It might have been tough if i couldn't have gone home during class to work on the video games, though. It would've just required more time at night then.

 4. Well, I really liked what I did, and completed what the project asked. I think I presented it in a way that people can really see what's going on and how I studied the games, but also in a way that you, my teacher, can see the work I did and look at those analyses deeper. Also, I think I did a good job of making everyhing as accurate as possible, being specific with taping and with the weights and distances I found. What I didn't do is research Physics in Video Games like I was supposed to in week one. I just didn't see that as necessary to the final result of communicating what I found to the viewer of my movie and I had other things to do that week :). So I think the project itself deserves an A, but it could be marked down for the fact that I neglected that part.

VIDEOS

here are the videos!
Madden 2009- two players colliding in an inelastic collision for momentum
NBA Live 2005- A basketball bouncing from rest (its peak) to study its kinetic energy
Super Smash Bros- Pikachu falling from a ledge to study acceleration due to gravity
Winning Eleven 8- A soccer ball being kicked showing projectile motion.

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Recording 2 (again)

This evening I worked on my Madden 09 momentum film and found a camera that didn't move via instant replay! So I have a few better tapes and will choose one soon.
I also experimented with Winning Eleven 8, for projectile motion, and i had trouble finding a camera that didn't move on that game!

Recording 1 (again) and Recording 2

This past weekend I re-recorded the pikachu gravity situation and the NBA live kinetic energy situation on my laptop in i-Movie, so I can work with them. Again, once all the recordings are finished I will post them on this sight.
Today, I spent a lot of time trying to set up a situation on Madden 2009 in which I can look at momentum. After adjusting camera angles and playing against a CPU for about a half hour before I finally got a few decent tackles that might work, I called it good. The only problem with what I have is that the camera follows the ball carrier, so it moves a little bit. So... yeah.
I still haven't found another video game for Newton's 2nd law...

Recording 1

Last night, having collected two video gaming systems (a ps2 and an n64) and a number of games, I was able to record 2 physics situations- one of pikachu falling off a platform in super smash bro's, and one of a basketball falling onto a court and bouncing. I tried to tape the baseball situation, but I've decided that won't work because there is not a suitable camera angle that I could use. So I will have to find a different game for newton's second law.
I'm having issues getting my recordings from a camera to my laptop--so hopefully we can get that to work!
once it does, i'll post the videos!